Logicielsmoto.com http://www.logicielsmoto.com/phpBB/ |
|
cc90 - BMP to MAP http://www.logicielsmoto.com/phpBB/viewtopic.php?f=13&t=462 |
Page 1 sur 3 |
Auteur: | W_oo_d [ 05 Jan 2013, 10:43 ] |
Sujet du message: | cc90 - BMP to MAP |
I have been trying to use cc90 to convert a 300x200 4 colours bmp file to MAP. The file is 4bpp, I think I need a 2bpp bmp, but I have been traying several tools(gimp, imagemagick, grafx2) and searching on google on how to get a 2bpp bmp without luck... Can someone help me on this?, it would be appreciated. |
Auteur: | Prehisto [ 05 Jan 2013, 18:09 ] |
Sujet du message: | |
No, a 4bpp should be okay. But with a palette of 4 colours, which means that you have to reduce the number of colours to 4. |
Auteur: | W_oo_d [ 05 Jan 2013, 19:41 ] |
Sujet du message: | |
Prehisto a écrit: No, a 4bpp should be okay. But with a palette of 4 colours, which means that you have to reduce the number of colours to 4.
Thanks prehisto, but I already have 4 colours, I did get a MAP file but when I tried to see it with xnview and Sam's plugin it just shows a black 320x200 screen... |
Auteur: | Prehisto [ 05 Jan 2013, 19:56 ] |
Sujet du message: | |
Could I have a link to your gfx or could you send me it by email ? |
Auteur: | Samuel Devulder [ 05 Jan 2013, 20:16 ] |
Sujet du message: | |
W_oo_d a écrit: did get a MAP file but when I tried to see it with xnview and Sam's plugin it just shows a black 320x200 screen...
Might it be a bug in the plugin? I haven't tested it with gfx produced by cc90. |
Auteur: | Prehisto [ 05 Jan 2013, 20:41 ] |
Sujet du message: | |
W_oo_d a écrit: Thanks prehisto, but I already have 4 colours, I did get a MAP file but when I tried to see it with xnview and Sam's plugin it just shows a black 320x200 screen...
Samuel is right. Do you try to display it on an emulator with a simple LOADP ? If it works on an emulator (or a real computer), no need to change anything in my mixture... |
Auteur: | W_oo_d [ 06 Jan 2013, 13:13 ] |
Sujet du message: | |
I have tried with LOADP and it shows a black screen too. |
Auteur: | Prehisto [ 06 Jan 2013, 13:30 ] |
Sujet du message: | |
Send it to me, then. Or at least, check if there are some 'non-black' datas in the MAP with an hexadecimal editor. PS : are you sure that the BMP is exactly 320x200 ? Sometimes, a range of pixels more makes the difference... |
Auteur: | W_oo_d [ 06 Jan 2013, 14:28 ] |
Sujet du message: | |
the map file I get: 00 00 B0 00 00 00 27 18 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 5F 00 00 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 FF 00 5F 00 00 00 00 00 00 00 0C 00 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 A5 5A FF 00 00 00 00 the bmp details: testenovo.bmp BMP 320x200 320x200+0+0 4-bit sRGB 4c 32.1KB 0.000u 0:00.000 |
Auteur: | W_oo_d [ 06 Jan 2013, 14:39 ] |
Sujet du message: | |
Finally it worked! I loaded the bmp file in irfanview and then I saw that the resultion was 72x72 and I put it to 0x0 then saved the file and it worked. This is strange as I created the files on gimp with dpi 0x0 but then when saved they all are 72x72... |
Auteur: | Prehisto [ 06 Jan 2013, 14:41 ] |
Sujet du message: | |
I'm unforgivable. I had the same problem, and forgot everything about that. |
Auteur: | W_oo_d [ 06 Jan 2013, 14:43 ] |
Sujet du message: | |
well the info is here and ppl can find it Thanks for trying to help |
Auteur: | W_oo_d [ 06 Jan 2013, 15:52 ] |
Sujet du message: | |
Still not all is well.... I can convert a 320x200 16 colours bmp file to 40 columns mode and also a 160x200x16 bmp to mode 160x200 16 colours but when I try to convert a 320x200 bmp to 4 colours mode I always get a 40 columns mode map file. my bmp file is 320x200, 4bpp, 4 colours.... |
Auteur: | Prehisto [ 06 Jan 2013, 16:10 ] |
Sujet du message: | |
The value of bmp.biClrImportant (offset 50 (4 bytes) from start of BMP file) ? |
Auteur: | W_oo_d [ 06 Jan 2013, 16:35 ] |
Sujet du message: | |
Prehisto a écrit: The value of bmp.biClrImportant (offset 50 (4 bytes) from start of BMP file) ?
00 00 00 7D |
Page 1 sur 3 | Heures au format UTC + 1 heure |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |