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ArkaMOid http://www.logicielsmoto.com/phpBB/viewtopic.php?f=3&t=603 |
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Auteur: | GarlandRaven [ 10 Juin 2019, 01:33 ] | ||
Sujet du message: | ArkaMOid | ||
Hi guys, this is a little breakout clone i did for a basic challenge (no asm allowed). The bit16 splash screen is made with Zef's tool. You can play with mouse or keyboard (1 or 2 players), 5 different screens. ![]()
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Auteur: | Yoann Riou [ 12 Juin 2019, 03:38 ] |
Sujet du message: | Re: ArkaMOid |
Do you have an FD archive for this ? ![]() Looking at the code quickly, I see the game is using 320x200x16 (with constraint) mode in the game play (and bricks are drawn using the background color - so it does not clash with the ball), and the splash screen and menus are using the 160x200x16 mode, and something quite interesting to draw them. I would have definitely put the URL of this web app into the program's header, as it is lost in the code, yet is interesting enough to have a look at. I'm copying the link here : http://retrohead.appodesign.com/?fbclid ... MRWYFdBess |
Auteur: | Samuel Devulder [ 13 Juin 2019, 08:30 ] |
Sujet du message: | Re: ArkaMOid |
Cool basic program ![]() Fichier(s) joint(s): dcmoto.png [ 2.97 Kio | Vu 9346 fois ] As an alternative I propose this kind of fix Code: 1050 IF PEEK(&HFFF0)=1 THEN POKE &H2019,PEEK(&H2019) OR 8 'NO BUZZER on MO6 which checks for the machine signature at $FFF0. I also remarked that there is a MO5 variable being read which might help, put it doesn't seem to be set anywhere.Yoann: to make a FD: copy the source code in clipboard, then using DCMOTO in MO6 mode, go to "file/simulation clavier...", and press "simuler avec le presse-papier". The basic source will be automatically typed-in from the clipboard within a few seconds, then just SAVE"ARKAMOID". |
Auteur: | Yoann Riou [ 14 Juin 2019, 04:18 ] |
Sujet du message: | Re: ArkaMOid |
Samuel Devulder a écrit: Yoann: to make a FD: copy the source code in clipboard, then using DCMOTO in MO6 mode, go to "file/simulation clavier...", and press "simuler avec le presse-papier". The basic source will be automatically typed-in from the clipboard within a few seconds, then just SAVE"ARKAMOID". That's a pretty cool function, wasn't aware of this ![]() ![]() Tested the game, nicely done, cool graphics too ! ![]() |
Auteur: | Yoann Riou [ 14 Juin 2019, 04:22 ] |
Sujet du message: | Re: ArkaMOid |
Samuel Devulder a écrit: Cool basic program ![]() It's ArkaMOid ! Not ArkaTOid ![]() |
Auteur: | GarlandRaven [ 21 Juin 2019, 01:28 ] |
Sujet du message: | Re: ArkaMOid |
Thank you all guys !! I forgot that poke isn't working on TO (as you can figure by yourself the game was written in PC128 mode) so thank you again for your help ![]() Zef's web app is very cool, yeah, i also recently found a program to convert bmp in octects (for DEFGR you know): https://github.com/briandorey/BitmapToB ... mapToBytes I would know if there's something similar to convert 16 colors bmp in bit16 format (RAM A, RAM B byte sequence), that should be useful for Amstrad CPC users too ... |
Auteur: | PulkoMandy [ 20 Aoû 2019, 08:27 ] |
Sujet du message: | Re: ArkaMOid |
Hi, To convert PNG files to Thomson formats: https://github.com/pulkomandy/thomson/t ... ls/gfx2mo5 And for Amstrad CPC: https://github.com/cpcsdk/gfx2crtc You can also export the files directly from GrafX2 in the latest versions. |
Auteur: | Samuel Devulder [ 20 Aoû 2019, 11:33 ] |
Sujet du message: | Re: ArkaMOid |
PulkoMandy a écrit: Hi, You can also export the files directly from GrafX2 in the latest versions. Oh! I didn't know this : Citation: GRAFX 2.6 (11/01/2018) New features (...) Load and save Thomson MO/TO pictures (raw files and MAP with some of the well known extensions) I gave it a try, but it refuses to load my JPG files ![]() Question: I can't see a MAP file in proposed extension on the save-requester. How do I specify that I do want to save to thomson's MAP format ? [EDIT] Oh! there are lua scripts in the thomson folder. |
Auteur: | PulkoMandy [ 20 Aoû 2019, 12:47 ] |
Sujet du message: | Re: ArkaMOid |
When saving as "moto" format, a dialog will let you decide if you want MAP or raw binary files, and set the wanted terget machine (to set the palette in the correct format, etc). |
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